ConeLightComponent
Hierarchy
- Component
- ConeLightComponent
Index
Constructors
constructor
Parameters
optionaloptions: ConeLightComponentOptions
Returns ConeLightComponent
Properties
publicangle
publiccolor
publiccurrentIntensity
Runtime intensity after flicker calculations are applied, written by the FlickerSystem
optionalreadonlyinheriteddependencies
Optionally list any component types this component depends on If the owner entity does not have these components, new components will be added to the entity
Only components with zero-arg constructors are supported as automatic component dependencies
publicdirection
publicenabled
publicoptionalflicker
publicintensity
inheritedowner
publicradius
publicsoftness
Methods
inheritedclone
Clones any properties on this component, if that property value has a
clone()method it will be calledReturns Component
inheriteddeserialize
Parameters
data: Record<string, any>
Returns void
optionalinheritedonAdd
Optional callback called when a component is added to an entity
Parameters
owner: Entity
Returns void
optionalinheritedonRemove
Optional callback called when a component is removed from an entity
Parameters
previousOwner: Entity
Returns void
inheritedserialize
Returns Record<string, any>
inheritedtoJSON
Parameters
pretty: boolean = false
Returns string
Emits light restricted to a directional angular wedge, cutting through any DarknessComponent veil.