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PreUpdateEvent <T>

The 'preupdate' event is emitted on actors, scenes, camera, and engine before the update starts.

Hierarchy

Index

Constructors

constructor

  • Type parameters

    Parameters

    • engine: Engine
    • elapsed: number

      Elapsed time in milliseconds since the last frame

    • self: T

    Returns PreUpdateEvent<T>

Properties

publicelapsed

elapsed: number

Elapsed time in milliseconds since the last frame

publicengine

engine: Engine

publicinheritedother

other: T | null = null

Other target object for this event

publicself

self: T

publicinheritedtarget

target: T

Target object for this event.

Accessors

publicinheritedbubbles

  • get bubbles(): boolean
  • set bubbles(value: boolean): void
  • If set to false, prevents event from propagating to other actors. If true it will be propagated to all actors that apply.


    Returns boolean

  • Parameters

    • value: boolean

    Returns void

Methods

publicinheritedstopPropagation

  • stopPropagation(): void
  • Prevents event from bubbling


    Returns void