GpuParticleConfig
Hierarchy
- ParticleConfig
- GpuParticleConfig
Index
Properties
optionalinheritedacc
optionalinheritedangularVelocity
Starting angular velocity of the particle
optionalinheritedbeginColor
Beginning color of the particle over its life
optionalinheritedendColor
Ending color of the particle over its life
optionalinheritedendSize
Set the end size when you want to change particle size over their life
optionalinheritedfade
Should the particle fade out to fully transparent over their life
optionalinheritedfocus
Gets or sets the optional focus where all particles should accelerate towards
If the particle transform is global the focus is in world space, otherwise it is relative to the emitter
optionalinheritedfocusAccel
Gets or sets the optional acceleration for focusing particles if a focus has been specified
optionalgraphic
Only Sprite graphics are supported in GPU particles at the moment
optionalinheritedlife
Totally life of the particle in milliseconds
optionalinheritedmaxAngle
Maximum angle to use for the particles starting rotation
optionalmaxParticles
Set the maximum particles to use for this emitter
optionalinheritedmaxSize
Largest possible starting size of the particle
optionalinheritedmaxSpeed
Maximum magnitude of the particle starting speed
optionalinheritedminAngle
Minimum angle to use for the particles starting rotation
optionalinheritedminSize
Smallest possible starting size of the particle
optionalinheritedminSpeed
Minimum magnitude of the particle starting speed
optionalinheritedopacity
Starting opacity of the particle
optionalinheritedpos
Starting position of the particle
optionalinheritedrandomRotation
Indicates whether particles should start with a random rotation
optionalinheritedrotation
Starting rotation of the particle
optionalinheritedsize
Size of the particle in pixels
optionalinheritedstartSize
Set the start size when you want to change particle size over their life
optionalinheritedtransform
Optionally set the emitted particle transform style, ParticleTransform.Global is the default and emits particles as if they were world space objects, useful for most effects.
If set to ParticleTransform.Local particles are children of the emitter and move relative to the emitter as they would in a parent/child actor relationship.
optionalinheritedvel
Starting velocity of the particle
optionalinheritedz
Optionally set the z index of the particle, default is 0
Starting acceleration of the particle