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SceneEvents

Index

Properties

activate

activate: ActivateEvent<any>

deactivate

deactivate: DeactivateEvent

entityadded

entityadded: SceneEntityEvent

entityremoved

entityremoved: SceneEntityEvent

initialize

initialize: InitializeEvent<Scene<unknown>>

pause

pause: PauseEvent

postdebugdraw

postdebugdraw: PostDebugDrawEvent

postdraw

postdraw: PostDrawEvent

postupdate

postupdate: PostUpdateEvent<Scene<unknown>>

predebugdraw

predebugdraw: PreDebugDrawEvent

predraw

predraw: PreDrawEvent

preload

preload: PreLoadEvent

preupdate

preupdate: PreUpdateEvent<Scene<unknown>>

resume

resume: ResumeEvent

transitionend

transitionend: Transition

transitionstart

transitionstart: Transition