On this pageShaderPipelineOptions Index PropertiesgraphicsContextnamepassesProperties graphicsContextgraphicsContext: ExcaliburGraphicsContextWebGLoptionalnamename?: stringName the pipeline for debuggingpassespasses: ShaderPassLike[]Ordered passes, each one reads the previous pass's output as u_image (the pipeline source for the first pass) and can read the original pipeline source as u_original
Name the pipeline for debugging